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The EXTREME Overclocking Forums are a place for people to learn how to overclock and tweak their PC's components like the CPU, memory (RAM), or video card in order to gain the maximum performance out of their system. There are lots of discussions about new processors, graphics cards, cooling products, power supplies, cases, and so much more!
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#101 | ||||
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Son of Sanguinius
Senior Member
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Ok... first off, HTT speed means, for all intents and purposes, absolutely nothing. That bus is so fast anyway that 200MHz or even 500MHz isn't going to matter. Nothing comes close to saturating it. So, looking at absolute HTT speed (the speed the bus runs at, not the reference speeds that the clocks for the CPU and RAM are based off of) as a measure of anything is pointless. It's not going to have any effect at all. Secondly, and this is something that's been bothring me in a LOT of threads lately, is this talk about CPU's bottlenecking high end GPU's when they didn't bottleneck a lower end GPU. This logic is, well, completely illogical. CPU's don't handel any graphical processing at all. Increasing graphical detal does not increase load on the CPU (by a measurable amount). Therefore, if a CPU can serve up enough data in a game to push 60FPS, it can push out enough data to push 60FPS. It doesn't matter if it's getting 60FPS on a 7200GS or crossfire 4870x2's. The amount of data that the CPU has to process before the GPU can do its thing is the same. CPU overhead increases SLIGHTLY with SLi/crossfire, but not nearly enough to notice in normal gaming situations. You have to look at the time it takes to render a frame this way: Tf=Tc+Tg, where Tf= total frame time, Tc= time spend computing CPU tasks, and Tg= time spent computing GPU tasks. To get 60FPS (the max you can see, and the max most monitors can display anyway), Tf has to be less than .0167 seconds. Increasing the speed of the CPU reduces Tc, and increasing the speed of the GPU reduces Tg. So, increasing CPU speed does indeed always reduce Tf. However, in almost all modern games, Tc is MINISCULE compared to Tg in pretty much every situation due to the much smaller amount of data that needs to be processed by the CPU. Let's say for example that we start at 60FPS, and that Tc and Tg reduce linearly and directly proportional to GPU and GPU speeds (not true at all, but it illistrates my point). Let's also assume that in this situation, Tc=10% of Tf, and Tg=90% of Tf. This means that initial Tc= .00167, and Tg= .015, if we assume that initial Tf=0167. Now, let's increase the GPU and CPU speeds and see what happens to Tf. If we increase the CPU power by 50%, Tc becomes .000833. If we leave the GPU at the same speed, our net Tf is now .0158 or 63FPS. That's a gain of 3FPS for a 50% increase in CPU performance. Now let's increase GPU speed by 50%, and put CPU speed back to the starting speed. Tg becomes .0075, so Tf becomes .0092, or 109FPS. That's a gain of 49FPS for a 50% increase in GPU speed. Let's recap... increaseing CPU speed by 50% netted a 3FPS gain, or a 5% increase in FPS over the base value. increasing GPU speed by 50% netted a 49FPS gain, or an 81% increase in FPS over the base value. Now, this example has a LOT of assumptions and oversimplifications, but it's actually a pretty acurate model for gaming performance in the majority of games and situations. As you can see, the CPU speed is almost meaningless, as the GPU is by far the limiting factor on the FPS equation. You see all of these tests these days showing CPU performance in games and the gains between various CPU's. But what do they all ahve in common? They're all run at as low of a resolution and with as few graphical details as possible, because this is the only way to make Tc the limiting factor in the equation and thus see actual, noticable gains between various CPU configurations. Once you actually put the processors into the real world, Tg once again becomes by far the limiting factor in the equation, and so even though your super fast CPU may be 40% better in games than your buddies, it's only 3% better when you play the game because that's all that 40% increase in speed effects the equation by. Now, on to archectures... yeah, if you're oging to do a CPU comparison, they MUST be of the same architecture. You can't take a quad of one arch and a dual of another, drop out two cores, and directly compare them even if you make the clock speeds the same, because they have different clock per clock performance. And bus speed improvements, such as HTT bus speed increases, are NOT what we mean by architectural improvements, because as I ranted aboev, HTT is already so fast anyway that it doesn't matter. We're talking about the actual time it takes the CPU to process a given instruction, or how many instructions it can process per clock cycle. |
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#102 | ||||
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Speak softly
Senior Member
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Quote:
edit1- People are always afraid their CPU will hold back their GPU. It's not by much, you'd do much better with a top-of-the-line with a slower CPU than a "balanced" GPU and CPU setup. The both of best is optimal, but you're not sacrificing much with a slower cpu. |
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#103 | ||||
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You are Roger Smith
Senior Member
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Dante, when people say a slower CPU may bottleneck a high-end card setup they do not mean it will be lower performance than if they had a low end card, they mean that their CPU is holding their cards back in that if they had a faster CPU they could get a higher FPS, whereas before they would have been GPU bottlenecked.
But TBH, in games where it matters (ie the fps is below 60 even on SLI/CF setups) it's still gonna be GPU bottlenecked! I guess if you're worried about being able to get 200 FPS in Quake Wars or something a cpu bottleneck may matter O_o. So basically I agree with you .
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#104 | ||||
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I has a Vostro!
Senior Member
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It depends on the game. I think mostly everyone who says crap about the CPU limiting the GPU is talking about a dual not being enough for Crysis and getting a frame boost using their 4870, 280, etc. and going to a quad. That's what I've heard before though
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#105 | ||||
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Banned
Don't ask why unless you want to join them. |
Crysis is not quad-optimized.
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#106 | ||||
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I has a Vostro!
Senior Member
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Then how come I've heard people say that it gets better frames upgrading from a dual to a quad? I didn't read that whole you vs. Shrimp thread because it was long.
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#107 | ||||
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<-- My Art -->
Senior Member
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Quote:
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#108 | ||||
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Banned
Don't ask why unless you want to join them. |
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#109 | ||||
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<-- My Art -->
Senior Member
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#110 | ||||
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I has a Vostro!
Senior Member
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I have in the non quad optimized benchmarks because a dual usually overclocks better than it's quad counterpart because of the less chance of a core being unstable at a high speed. For example the K8 chips can hit 3.5 GHz while K10 quads are hitting 3.2 or so only.
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#111 | ||||
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Overclocker
Senior Member
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I would say to hold off, AMD will be releasing 45nm quad cores in the first quarter 2009
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#112 | ||||
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<-- My Art -->
Senior Member
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I would never go back to a dual even if it is 300 mhz faster with OC.
I refer to AMD processors. The performance gains in today's games usually come from the video cards, BUT I can render on 2 cores and play Crysis on the Other 2 and never see the difference. All the while running native 1067 Ram and HT @ 2k mhz. Also I'd like to mention that through all the AMD processors I've owned, I actually favored my FX-55 out of all of them until I got this Phenom. All my dual cores where fast and all but the lack of tweeky ness just did not turn me on. I'm sure my opinion would be different if I had a FX-60 or Athlon BE. But my benchmark scores would still be lower any way..... |
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#113 | ||||
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You are Roger Smith
Senior Member
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Quote:
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#114 | ||||
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Speak softly
Senior Member
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The only intensive programs I can think of someone using while gaming is folding. I turn off my SMP clients because I use VMware and it sucks up resources, and I turn off my GPU client because it'll cause my system to hang. If I didn't fold I'd rather have a duo that clocked higher. I'm limited in my quad's clock speed because one core is 12c higher than the other cores and it's not like there's a large selection of quad optimized games to take advantage of the two extra cores.
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#115 | ||||
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Banned
Don't ask why unless you want to join them. |
All i know is i'll never go dual again.. Quad Rules.. Crysis really likes the other 2 cores also.. especially if you dont have a nice sound card and your cpu has to do the work. I'm editing a Farcry 2 Map, Watching a BlueRay Movie, Running a Virus Scan and have several other programs up and running such as office and multiple web browser windows open.. and my CPU usage is 20% across all 4 cores.. i could'nt do that with my dual core..
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#116 | ||||
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Speak softly
Senior Member
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Bluray movies? Virus scanning? Several other programs such as office and multiple web browsers open? Take me into your arms you studly geek!
Bluray - Hardware accelerated by PureVideo, reducing CPU usage to 1-2%. Virus scanning - 1-2% usage, but your hard drive is going singlecore while loading your Crysis editor Office and multiple windows - Zero cpu time. 95% of that 20% is coming from Crysis. Allow me to let you in on something. If you're using under 20% of a quad, that means you're using less than the potential of a single core. It's when you go above 25% that a quad becomes better than a single, and 50% for a quad to overcome a dual. I've seen Far Cry 2 use up as much as 60%! Zomg! But that's while loading a map. Otherwise it's ~25%. In a few years you'll be lactating over your octocore and tell forum newbies none of the stuff you're doing now was possible with that octocore. |
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#117 | ||||
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Banned
Don't ask why unless you want to join them. |
Quote:
I was'nt telling anyone what to do.. but all i know is when i had a E8400 things went a lot slower and did i mention i was folding on 1 core when i wrote all that stuff.. still ~20% |
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#118 | ||||
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You are Roger Smith
Senior Member
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Quote:
.But anyway, 20% under a quad is not necessarily going to use only 80% on a single - on a non hyper-threaded single core there is always the possibility of wasted resources: http://en.wikipedia.org/wiki/Hyper-threading |
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#119 | ||||
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Speak softly
Senior Member
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I used 80% as an example that the cpu resources needed to do the stuff he's doing is capable of being done on a singlecore. I ran some benchmarks to show this. FC2 averages around 30% cpu usage, which means a single can't do the job but a dual can do as well as a quad in this case. I ran the benchmark three times, one with the process set to one affinity, one for two and one for all four. I got within 0.1fps of the dual and quad at 49fps; The single scrapped along at 23fps.
Work that utilizes 20% on a quad isn't going to be core-impared on a singlecore and a quad definately won't trump a dual. |
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#120 | ||||
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Banned
Don't ask why unless you want to join them. |
so your saying Over 20% will?
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