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#41 | ||||
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Its broken again?
Senior Member
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Though Im not so sure removing dual classes was a bad idea, it makes you focus on the characters true abilites more. Sure in GW there are numerous cookie builds that need dual to be effective like a MM but if they create the skills in the core class good enough we wont need dual anymore. I will miss it dont get me wrong, just not sure if its bad or not till I get to play the full game enough to judge. |
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#42 | ||||
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ΜΟΛΩΝ ΛΑΒΕ
Senior Member
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#43 | ||||
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Whaaaaaaaaa?
Senior Member
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#44 | ||||
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ΜΟΛΩΝ ΛΑΒΕ
Senior Member
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They did it well enough to be able to go through the game with different builds. I was against the introduction of heroes, all it encouraged was soloing.
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#45 | ||||
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Its broken again?
Senior Member
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With the heroes, players now had the ability to make teams with fewer players required and with any mix and match of styles they wanted. I know because I played GW for years and prior to heroes it was frankly murder trying to get a team together for the harder parts of the content. I spent more time hanging around the various zones trying to get some players to join in than I ever did actually playing the content. All because people didn't like my build or didnt like my character class or didnt like my gear or who only wanted a cookie cutter character. And I had 7 bloody characters with shedloads of gear and builds. Once heroes came along I rejoiced as I had way more fun with other human players actually joining in since I obviously didnt suck and had bloody good hero builds to make a team solid in loads of different styles. |
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#46 | ||||
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ΜΟΛΩΝ ΛΑΒΕ
Senior Member
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I guess i never looked at it that way. Of course most of my playing time was before the introduction to heroes, and mainly in prophecies. I picked it up again when the player base had shrunk, getting a party together now is almost impossible, as everyone seems to use heroes, and the player base is smaller than it was.
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#47 | ||||
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Its broken again?
Senior Member
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A lot of the GW player base moved on to other titles because GW was getting stagnant. With GW2 announced it was only a matter of time before people gave up the game in favour of something else in the meantime.
That said though GW to me is and always will be one of the best online RPG games of all time. Better than WoW imo, precisely because of things like heroes, the low level cap and the fact that it was skill and timing that was required rather than two tonnes of buttons and hotkeys to press. To be frank its going to take a fair bit of work on the devs part with GW2 to make it the same level of fun for me. But as I said I am reserving judgement until the full game hits, as its unfair to measure up a title before its even released. Though I am hoping its going to be good in the long run, I dont mind it being a little sucky to begin with, if there is a clear vision on the title's future and its at least fun to play. |
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#48 | ||||
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ΜΟΛΩΝ ΛΑΒΕ
Senior Member
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