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The EXTREME Overclocking Forums are a place for people to learn how to overclock and tweak their PC's components like the CPU, memory (RAM), or video card in order to gain the maximum performance out of their system. There are lots of discussions about new processors, graphics cards, cooling products, power supplies, cases, and so much more!
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#21 | ||||
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Overclocker
Senior Member
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#22 | ||||
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Banned
Don't ask why unless you want to join them. |
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#23 | ||||
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Overclocker
Senior Member
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I've never actually followed the improvements in OGL . . . kinda forgot about it entirely to be honest. Nothing I play uses it anymore.
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#24 | ||||
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EA Ports
Senior Member
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OpenGL has always been by far my favorite, sad that very few companies pay attention to it these days.
All OpenGL 1.4 cards were able to do OpenGL 2.0 with a simple driver update. |
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#25 | ||||
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OCitLikeYouStoleIt
Senior Member
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my 9800pro ran on vista beta2, and it said that was directx10. Maybe im missing something
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#26 | ||||
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Banned
Don't ask why unless you want to join them. |
you are missing something. All you need is a DX9 card to run Vista Aero. AFAIK there is no DX10 on the beta.
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#27 | ||||
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EA Ports
Senior Member
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You can install a higher directX version on a card than it supports, but it won't use the features of that DX version.
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#28 | ||||
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Updated!
Senior Member
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#29 | ||||
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Overclocker
Senior Member
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Yeah but I mean - GF4 was just . . . how could you not go out and buy one? They were incredible at the time. Still work with new games today.
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#30 | ||||
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Extreme Overclocker
Senior Member
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If it comes down to getting a new card for the new DX10.1 etc version coming out later. Hopefully the new cards will perform faster.
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#31 | ||||
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EA Ports
Senior Member
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http://www.nextgenelectronics.com/xfx4600.shtml The Geforce4 was the card that brought DX8.1 to the table, DX8 was brought with the Geforce3. This, and the overall amazing power of the card, were the key selling points of the geforce4. |
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#32 | ||||
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Updated!
Senior Member
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It was the Radeon 8500 that brought DX8.1 to the table not the GF4. Both the GF3 and GF4 did not support PS1.4, they only supported up to P.S 1.3. Which is also why some games worked on the 8500 based cards but not the GF4. i.e Battlefield 2.
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#33 | ||||
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EA Ports
Senior Member
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In a word, wrong john_spit...
http://www.pcworld.com/news/article/0,aid,86947,00.asp Quote:
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#34 | ||||
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Updated!
Senior Member
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#35 | ||||
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EA Ports
Senior Member
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I mentioned DX8.1, which was clearly on the Geforce4... Not PS1.4.
PS1.4 wasn't required for DX8.1. This is what microsoft are changing this time, to be DX10 compliant, you must have hardware capable of EVERY part of DX10. No leaving anything out this time around. |
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#36 | ||||
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Updated!
Senior Member
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Actually you did, with your halo comment but you edited your post and decided to delete it. Btw Did you even read the links?
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#37 | ||||
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Banned
Don't ask why unless you want to join them. |
I am with john on this one.
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#38 | ||||
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Elzar's Finest!!!
Senior Member
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Haha, ya, my mx440-8x never did dx8, just dx7. But, it did play halo at a decent speed!
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#39 | ||||
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Default
Senior Member
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The bigger story at the moment with DirectX 10, however, is how it also forms the basis of Microsoft's changes to how Windows will treat and interface with GPUs. With current GPU designs and the associated treatment from the operating system, GPUs are treated as single-access devices; one application is effectively given sovereign access and control of the GPU's 3D capabilities at any given moment. To change which application is utilizing these resources, a very expensive context switch must take place that involves swapping out the resources of the first application for that of the second. This can be clearly seen today when Alt+Tabbing out of a resource intensive game, where it may take several seconds to go in and out of it, and is also part of the reason that some games simply don't allow you to Alt+Tab. Windowed rendering in turn solves some of this problem, but it incurs a very heavy performance hit in some situations, and is otherwise a less than ideal solution.
http://www.anandtech.com/systems/sho...spx?i=2780&p=6 |
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#40 | ||||
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Banned
Don't ask why unless you want to join them. |
I think the saving grace of Vista is how little legacy code is being kept...this allows whole new ideas to be implemented that would otherwise be limited by legacy compatibility. DX10 is a perfect example of this.
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