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Old 06-25-2006, 11:06 PM   #41
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I hated the DX9b to DX9c jump. I had to reconfigure all my input methods and audio methods.

The latest DX9c SDK from april added new 5.1 support for audio which required a few tweaks but that wasn't too bad.

Microsoft has a bit of trouble getting out the changes release it seems

I expect this to be no different.
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Old 06-26-2006, 10:44 AM   #42
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I don't think there is anything to worry about. DX10 cards aren't out yet so what is the fuss? You'll be waiting for a piece of hardware that is future proof to infinity.
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Old 06-26-2006, 11:30 AM   #43
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OpenGL has always been by far my favorite, sad that very few companies pay attention to it these days.

All OpenGL 1.4 cards were able to do OpenGL 2.0 with a simple driver update.
Yes sir. Not to shift the thread attention but OpenGL is much better then DirectX. Think of OpenGL being Linux and DirectX being Windows. DirectX is being pushed by Microsoft so that more games are geared towards their API (just like XP). OpenGL is open to the public and can be used on non-MSoft systems. It is very easy to program OpenGL for linux.

DirectX has power but if OpenGL was adopted more then it would be the superior API. Public based knowledge can attribute massively to efficiency. The OpenGL API could skyrocket in efficiency and effects capability, however Microsoft fights every type of public knowledge base.

It is a shame. Only great adoptions such as the D3 engine use OpenGL to its fullest. Every other company wants to please the billion dollar backed API.

*Sad Face* - People ask others why they dislike Msoft? This would be one of my reasons.

EDIT : OMG I forgot the most important thing. Macs can use OpenGL as well. And Microsoft does not want Apple to gain gaming momentum with their hardware. MSoft controls.
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Old 06-26-2006, 11:41 AM   #44
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openGL is nice and you can defentaly do more with it, but then again it's also much harder to use. your opengl-linux windows-dx analogy is perfect, Doom3 took aout 4-4.5years to complete using openGL. Half life 2 and oblivion (directx titles...)took what, less than 2-2.5years?
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Old 06-26-2006, 11:59 AM   #45
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openGL is nice and you can defentaly do more with it, but then again it's also much harder to use. your opengl-linux windows-dx analogy is perfect, Doom3 took aout 4-4.5years to complete using openGL. Half life 2 and oblivion (directx titles...)took what, less than 2-2.5years?
I thought someone would like that analogy . And the D3 engine took longer probably not because of the API. Remember we had the D3 Alpha scandel and all that. Also I believe they had much less pressure on a time table then Valve. ID kind of just runs things how they want.

But yes OpenGL can be harder to use. But then again if it was more widely used I'm sure it would be more efficient with API tools being developed. DirectX/MSoft has put a lock on it and there is no better company at controlling the PC market then you know who.
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Old 06-26-2006, 12:08 PM   #46
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Valve did it in 2.5 years? What planet was I on during this?

HL2 took LONGER than doom 3. There was a year+ in delays alone with that game. It was 6 years for HL2, 5'ish for D3. They begun working on it supposidly after the first one released.
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Old 06-26-2006, 12:15 PM   #47
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Valve did it in 2.5 years? What planet was I on during this?

HL2 took LONGER than doom 3. There was a year+ in delays alone with that game. It was 6 years for HL2, 5'ish for D3. They begun working on it supposidly after the first one released.
the acutal engine only took 2.5years iirc. Doom3's engine was almost constantly in works until the end. idk what planet ? pluto?
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Old 06-26-2006, 12:20 PM   #48
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John Carmack had the doom 3 engine ready in early 2003(That's why activison made the posters saying doom 3 would be out in 2003, because the ENGINE was completed so soon). Due to the actual game not being completed at that time he continued to tweak it, but his work as a whole was done in 2003.

Another delay to the release was in the fact that Creative patented one of Carmacks own algorithm. http://en.wikipedia.org/wiki/Carmack%27s_Reverse
Amazing how someone else can patent a algorithm that's so obviously made by you that it has YOUR NAME on it, literally.

In otherwords, roughly 2-3 years, just like valve if you wish to make that comparison... This was pretty much just for the most part ONE person making the engine compared to valve with an entire staff...

:::editted for mistake in year, it was 2003, not 2002:::

Last edited by Dil-tech : 06-26-2006 at 12:33 PM.
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Old 06-26-2006, 12:40 PM   #49
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Quote:
Originally Posted by Dil-tech

In otherwords, roughly 2-3 years, just like valve if you wish to make that comparison... This was pretty much just for the most part ONE person making the engine compared to valve with an entire staff...
Source is far more complicated than the Doom3 engine (which orginaly was based on the quake 3 engine, but later was re-written in C++ which required almost a compelte reworking, it still has some quake 3 parts in there though) when you include the physics engine, afaik valve only had 3 software engineers(infact they have less than 5 right now iirc.) working on source durring the time of it's completion, Ken Birdwell, Yahn Bernier and Adrian Finol. Correct me if I'm wrong though.


Quote:
Another delay to the release was in the fact that Creative patented one of Carmacks own algorithm. http://en.wikipedia.org/wiki/Carmack%27s_Reverse
Amazing how someone else can patent a algorithm that's so obviously made by you that it has YOUR NAME on it, literally.
okay... gotta give you that one -.-'
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Old 06-28-2006, 10:19 PM   #50
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jerry jerry jerry LOL.. dang and i was gonna buy a DX10 card.. guess im screwed... NOT.. ill buy anyways :S dx10.1 worth it? i'll spend.. pffft.
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Old 06-28-2006, 10:43 PM   #51
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i heard its not gonna be called dx10, its gonna be WDM or something like that.
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Old 06-28-2006, 10:53 PM   #52
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Its all about letting GPU's act own there own, almost like another CPU.

http://www.pcmech.com/show/os/950/

This is a good article about what Vista is about
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Old 06-28-2006, 11:01 PM   #53
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i heard its not gonna be called dx10, its gonna be WDM or something like that.

WGF is old news and will not see the light.
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Old 06-29-2006, 12:09 AM   #54
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WDM
i believe that has something to do with VIVO, and you might have meant to use WGF, as ether stated.
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Old 06-29-2006, 12:13 AM   #55
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Or WDDM, which refers to the new driver model, not directX.
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Old 06-29-2006, 12:24 AM   #56
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i had to DL a seperate driver to enable VIVO on my 7800 GT (eVGA) apart from the nvidia control panel. WDM, what is/was WDDM or WGF ?
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Old 06-29-2006, 12:26 AM   #57
ether.real
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WGF 1.0= DirectX 9
WGF 2.0= DirectX 10
WDDM= Windows Display Driver Model, new to Vista.
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Old 06-29-2006, 06:58 AM   #58
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I'll be honest with you, by the time 10.1 cards come out microsoft will be working no dx 10.2 so these cards wont be on top long....
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Old 06-29-2006, 02:35 PM   #59
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That's what I'm saying - it's going to be outrageous if it really requires a new card to support each incremental step up in DX10 . . . no way am I going to support that madness. In fact, I don't believe any of us here, save a few with too much money, will be interested in that.
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