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The EXTREME Overclocking Forums are a place for people to learn how to overclock and tweak their PC's components like the CPU, memory (RAM), or video card in order to gain the maximum performance out of their system. There are lots of discussions about new processors, graphics cards, cooling products, power supplies, cases, and so much more!
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#1 | ||||
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Overclocker
Regular Member
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DirectX 11 OFFICIALLY announced
During its Gamefest 2008 developer conference in Seattle, Microsoft officially announced DirectX 11, the newest version of its multimedia API package. Like its predecessor DirectX 10, it will be exclusive to Windows Vista "as well as future versions of Windows." Features include new shader technology that begins to allow developers to position GPUs as more general-purpose parallel processors, rather than being dedicated solely to graphics processing; better multi-threading capabilities; and hardware-based tesselation. Said newly promoted Microsoft's Entertainment Business Division CTO Chris Satchell during a Gamefest keynote, "We want to break away from purely having a paradigm of pixels, vertices and shaders." |
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#2 | ||||
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god of UNIX
Senior Member
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#3 | ||||
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Overclocker
Regular Member
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#4 | ||||
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Stay Frosty
Senior Member
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Someone beat you to it the other day.
http://forums.extremeoverclocking.co...d.php?t=298277 |
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#5 | ||||
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All nightmare long
Senior Member
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Woohoo, Seattle! ;]
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#6 | ||||
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ESD Ownz You
Senior Member
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Wonder if its gonna be as big a deal as DX10 was
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#7 | ||||
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Overclocker
Regular Member
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#8 | ||||
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Overclocker
Senior Member
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yeah but if there's enough of a difference between 9 and 11 that would be a good reason for ppl (like me) who are still on DX9. Im just hoping Windows 7 wont be crappy, I still love XP Pro
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#9 | ||||
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Overclocker
Regular Member
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Quote:
XP has never been bad for me. Loved it from day one. It's good looking and it gets the job done. No driver problems, no stability problems, and no performance issues |
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#10 | ||||
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Banned
Don't ask why unless you want to join them. |
You can not use the difference between DX9/DX10 as an example to go from. You are dealing with APIs here. Until the API code is implemented we have absolutely no idea.
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