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Old 10-16-2016, 04:25 PM   #1
CybrSlydr
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The death of the sixty dollar game

Purchasing a new video game used to be simple. You’d go down to the local game store, slam sixty dollars on the counter, and bring home your brand new copy of Call of Battlefallverwatch 7: Multiversal Warfare. But as Willie Nelson once said, “the times they are a-changin.”

Now, each new big release boasts a million different collector’s editions with pre-order bonuses that barely fit inside the box, and they typically retail for a hundred dollars or more. Meanwhile, logging on to Steam or another digital distribution site gives you a chance of purchasing a AAA title for well below the sixty-dollar price point. Then there’s the indie-market, which has begun to offer innovative games for around ten to twenty dollars. It seems like pricing is becoming less and less standard as the gaming landscape becomes more and more complex.

Who sets these prices and, if the sixty-dollar game is really on its way out, what is preventing them from charging us even more in the future? To answer that, we have to examine why games were priced at sixty dollars to begin with.

And to understand that, we first have to look at the economics of video game retail.

Source: Game Crate
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Old 10-16-2016, 04:28 PM   #2
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I'm not a fan of the "side" this article takes, especially this line...

Quote:
So the next time you complain about the good old days when you got a “complete” game for sixty dollars, remember that you probably wouldn’t be getting any game at all if it weren’t for DLC.
**** you too pal.
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Old 10-16-2016, 05:30 PM   #3
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I write my own games. They really suck. I save a lot of money. I think.
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Old 10-16-2016, 06:24 PM   #4
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Death of the $60 game? I remember when games cost $50!
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Old 10-17-2016, 07:59 AM   #5
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Quote:
Originally Posted by Hickeydog View Post
Death of the $60 game? I remember when games cost $50!
I remember $30-40 games at initial release.
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Old 10-17-2016, 12:16 PM   #6
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Quote:
Originally Posted by digitaldd View Post
I remember $30-40 games at initial release.
This.

But still, the $60 we're paying now is less than the $40 we used to pay.

Understand Inflation people.
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Old 10-17-2016, 03:57 PM   #7
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Quote:
Originally Posted by Slizzo View Post
This.

But still, the $60 we're paying now is less than the $40 we used to pay.

Understand Inflation people.
BUT THE NUMBERS ARE GETTING BIGGER!

10biggers.
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Old 10-18-2016, 06:45 AM   #8
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Quote:
Originally Posted by Slizzo View Post
This.

But still, the $60 we're paying now is less than the $40 we used to pay.

Understand Inflation people.
The $60 isn't really less (inflation wise) but when you were buying games for $30-40 you were making a lot less money.
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Old 10-18-2016, 07:32 AM   #9
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Quote:
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The $60 isn't really less (inflation wise) but when you were buying games for $30-40 you were making a lot less money.
OK, sorry, in 1997 $40 is pretty much equivalent to $60 today.

Still, point stands.
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Old 10-20-2016, 11:22 AM   #10
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$40.00 in 1997 had the same buying power as $59.65 in 2016
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Old 10-22-2016, 12:54 PM   #11
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Quote:
Originally Posted by Hickeydog View Post
Death of the $60 game? I remember when games cost $50!
Here in the UK back in the 90's the original Metroid game with the guide was £60 for a SNES game. Hell I remember some ZX spectrum and Atari games retailing at £30. Sonic 2 for Master System was £40 on release day "Sonic Two's-day" (it came on out a Tuesday, which was unheard of).

Current game prices via key-sites and online stores is way way better than the "old days". The writer just doesn't "get it".
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Old 10-22-2016, 02:02 PM   #12
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Just bought Dying light plus all dlc and expansions for 29.99... But I'll be dropping ~600 on a gpu shortly so i gotta save somewhere... lol
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Old 10-22-2016, 04:56 PM   #13
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It seems like in the last few years AAA games have gone down in quality by an absurd amount. I don't recall any other point where there were so many hyped games and they just bombed or were mediocre throughout the years.
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Old 10-25-2016, 12:11 PM   #14
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It seems like in the last few years AAA games have gone down in quality by an absurd amount. I don't recall any other point where there were so many hyped games and they just bombed or were mediocre throughout the years.
Its the yearly "churn" that the AAA publishers have created that's lowered quality across the board. With the incessant deadlines, short time frame, and focus on profit games these days are pretty much stagnant. There hasnt been a "revolution" the way there was in the 80/90/00's. The 80's was all about the scroller, and 3d games were extremely limited, then the 90's came along and the third person view revolution took hold along with full 3d rendering. Then at the turn of the century it was multiplayer online which took off in a huge way.

In the last 5-10 years its been pretty much more of the same, again and again.
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Old 10-30-2016, 07:00 AM   #15
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Quote:
Originally Posted by lexandro View Post
Its the yearly "churn" that the AAA publishers have created that's lowered quality across the board. With the incessant deadlines, short time frame, and focus on profit games these days are pretty much stagnant. There hasnt been a "revolution" the way there was in the 80/90/00's. The 80's was all about the scroller, and 3d games were extremely limited, then the 90's came along and the third person view revolution took hold along with full 3d rendering. Then at the turn of the century it was multiplayer online which took off in a huge way.

In the last 5-10 years its been pretty much more of the same, again and again.


VR.
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Old 10-30-2016, 07:51 PM   #16
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Meanwhile, Titanfall 2 will have no paid DLC. Bravo to Respawn for that.


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Old 11-01-2016, 08:38 AM   #17
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Meanwhile, Titanfall 2 will have no paid DLC. Bravo to Respawn for that.


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I wonder how long EA will let that last.
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Old 11-01-2016, 01:03 PM   #18
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Quote:
Originally Posted by Mastericy View Post


VR.
VR has been promised since the 80's and still has not matured beyond the "wear a massive head device" stage in all that time. And its still has the same basic issue of requiring people to remain static while using it.

Its not new.
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Old 11-02-2016, 07:34 AM   #19
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I wonder how long EA will let that last.
When I said that, I meant that they won't be charging for map packs, so I think they learned from how fractured the community got when they released DLC for the original Titanfall.

https://www.rockpapershotgun.com/201...2-season-pass/


Also, considering that EA is merely the publisher, and aren't owners of the IP, I don't think they can pressure Respawn too much on that front.
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Old 11-21-2016, 08:46 PM   #20
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I have no idea how much the new DOOM pc game was when it came out earlier this year, but i just picked it up for $20 at walmart this past weekend, booya... death to $60 is right!
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